Armor Class
16
(natural armor)
Hit Points
28
(5d10)
Speed
20 ft., Swim 40 ft.
STR
16
(+3)
DEX
10
(+0)
CON
18
(+4)
INT
7
(-2)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The druidic turtle can breathe air and water.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Retreat into Shell. Until the beginning of its next turn, the druidic turtle retreats into its shell. While it is in its shell, its AC becomes 22, it cannot suffer critical hits, and it cannot take bonus actions or reactions.
Previous Versions
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4/10/2019 3:54:48 AM
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4/10/2019 5:02:39 AM
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4/10/2019 5:10:01 AM
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Posted Apr 10, 2019This is a homebrewed creature to be used for my circle of scales druid subclass. This is intended as a level 2 wild shape.