Armor Class
16
(natural armor)
Hit Points
56
(8d10 + 12)
Speed
20 ft., Swim 40 ft.
STR
17
(+3)
DEX
10
(+0)
CON
19
(+4)
INT
7
(-2)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The elder druidic turtle can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Retreat into Shell. Until the beginning of its next turn, the elder druidic turtle retreats into its shell. While it is in its shell, its AC becomes 23, it cannot suffer critical hits, and it cannot take bonus actions or reactions.
Previous Versions
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4/10/2019 5:10:50 AM
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Posted Apr 10, 2019This is a homebrewed creature to be used for my circle of scales druid subclass. This is intended as a level 6 wild shape.