Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain mail)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
15 (+2)
CHA
10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 12
Languages Any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, toll the dead

1st level (4 slots): bless, cure wounds, divine favorguiding bolt, inflict woundsshield of faith

2nd level (3 slots): aid, spiritual weapon

Actions

Chanel Divinity. (1/day) Guided Strike: When the acolyte makes an attack roll, it gains a +10 bonus to the roll.

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) or 8 (1d10+2) bludgeoning damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage.

Bonus Actions

 

War Priest. (2/day) When the acolyte uses the Attack action, it can make one weapon attack as a bonus action. 

Description

Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.

Monster Tags: NPC

Habitat: Urban

TeapotTheMonk

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