Huge Fiend (Demon), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 40 (6d10 + 10)
Speed 100 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
17 (+3)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +5, INT +5
Skills Intimidation +4
Damage Resistances Damage Dealt By Traps
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 70ft, Passive Perception 18
Languages Common Common, Demonic, Goblin, Hobgoblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Deafening Roar. This roar emanates throughout a 120 ft radius around Azal. Any creature must succeed a DC 17 Constitution save. If Failed, the creature(s) goes deaf for 10 minutes. If succeed, the creature(s) go deaf for 10 seconds.

Mind Flair. Once per day, Azal may use Mind Flair. When Azal uses Mind Flair the creature that is affected has 2x disadvantage an ALL dice rolls (you must roll the dice 3 times and take the lowest).

Fear. When any creature sees Azal then they must take a DC14 petrify roll, even if they can't get petrified.

Actions

Claw. Melee Weapon Attack: +2 to hit, reach 1 ft., 2 target. Hit: 9 (2d6 + 1) Slashing damage. 

Bite. Melee Weapon Attack: +2 to hit, reach 1 ft., 1 target. Hit: 5 (1d6 + 2) Piercing  damage. 

Description

This is a huge fiend that is spawn from the Under-Dark. Azal is a dark violet color. He has a large tail that ends with a sharp spike. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/10/2019 8:21:46 AM
104
1
5
Coming Soon

Monster Tags: fiend

Habitat: Underdark

Crawling_Claw

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