Deafening Roar. This roar emanates throughout a 120 ft radius around Azal. Any creature must succeed a DC 17 Constitution save. If Failed, the creature(s) goes deaf for 10 minutes. If succeed, the creature(s) go deaf for 10 seconds.
Mind Flair. Once per day, Azal may use Mind Flair. When Azal uses Mind Flair the creature that is affected has 2x disadvantage an ALL dice rolls (you must roll the dice 3 times and take the lowest).
Fear. When any creature sees Azal then they must take a DC14 petrify roll, even if they can't get petrified.
Claw. Melee Weapon Attack: +2 to hit, reach 1 ft., 2 target. Hit: 9 (2d6 + 1) Slashing damage.
Bite. Melee Weapon Attack: +2 to hit, reach 1 ft., 1 target. Hit: 5 (1d6 + 2) Piercing damage.
Description
This is a huge fiend that is spawn from the Under-Dark. Azal is a dark violet color. He has a large tail that ends with a sharp spike.
Previous Versions
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4/10/2019 8:21:46 AM
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Coming Soon
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