Heated Body. A creature that touches the water slug or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Abberation's Touch. A creature that takes fire damage while within 300 feet of the water slug must succeed on a DC 15 wisdom saving throw or take (4d6) psychic damage, and become frightened of the water slug, their mind filling with visions of strange writhing fire, their ears filled with screams of terror.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 8) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the water slug can't bite another target.
Super Heated Tentacle. Melee Weapon Attack. +13 to hit, reach 15 ft., one target. Hit: (4d10 + 8) bludgeoning damage plus (3d6) fire damage. If the target is a huge or smaller creature, it is restrained (escape DC 17).
Swallow. The water slug makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the water slug, and it takes 21 (6d6) acid damage at the start of each of the water slug's turns.
If the water slug takes 30 damage or more on a single turn from a creature inside it, the water slug must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the water slug. If the water slug dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
Monster Speed. Whenever a creature that the water slug can see moves more than 30 feet, the water slug can use it's reaction to move up to 30 feet in any direction.
The Water Slug can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Water Slug regains spent legendary actions at the start of its turn.
Move. Creature moves up to half its speed.
Chomp (Costs 2 Actions). The Water Slug makes one bite attack or uses its Swallow.
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