Roar of The Jungle Dragon: The Jungle Dragon roars at all who may oppose him and his master, at the start of Aoi's turn he musters up all his anger and frustration into one roar. All creatures within 100 ft must make a DC 24 Wisdom Saving Throw or be frightened for 30 seconds. The ground within 100 ft also combust into magical flames after this floor, this flame burns all non-organic and non-magical material into ash within 1 minute. All creatures ending or starting their turn within the reach of the fire take 2D8+6 Fire Damage, the fire lasts for 10 minutes or until Aoi dies.
Indominable Will: Aoi refuses, he cannot be defeated and the enemies must all be burned into cinder and ash. Once Aoi reaches 320 Hp he comes to an understanding, if he dies so will his master. The skies turn orange, the ground shakes violently as all creatures within 200 ft are Frightened and Stunned for 10 seconds by the sheer power released from The Jungle Dragon. Aoi now gains access to his Mythical Actions and is cleansed from all Debuffs.
Claw Swipe: Melee Weapon Attack: +17 to hit, reach 30 ft., 2 targets. Hit: 29 (2D12 + 17) Slashing Damage. Any creature hit by this attack must make a DC 15 Consitution Saving Throw, if they fail they take an extra 3D4 Fire damage.
Tail Whip: Melee Weapon Attack: +17 to hit, reach 50 ft., 2 targets. Hit: 26 (3D8+17) Bludgeoning Damage.
Overwhelming Presence: Each creature within 200 ft of Aoi's choice must make a DC 21 Wisdom Saving Throw or be frightened for 1 Minute. If the creature has already been frightened by Aoi once or more within 24 Hours they are instead Stunned for 1 minute. If a Creature succeds the Saving Throw it is immune to "Overwhelming Presence" for 48 Hours.
Flame Breath (Recharge 4-5): Aoi exhales fire within a 100 ft Cone, all creatures within that area must make a DC 22 Dexterity Saving Throw. On a failed throw they take 97(28D6) Fire Damage, on a success they take no damage.
Dragon Claw Rush: Aoi turns and faces the attacker, seemingly not afraid by the attack at all. He then performs the Action "Claw Swipe" 2 times, if both of the attacks hit the target is knocked backwards by 50 ft and knocked Prone for 10 seconds.
Blast Breath: Aoi evades the opponents attack before charging up a ball of pure fire and energy. All creatures within a 60 ft Cone must make a Dexterity Saving Throw, a Creature takes 6D8+12 Fire Damage on a failed saving throw or half as much on a failed one.
Once Aoi has activated his Trait "Indominable Will" he may use "Mythical Actions" , he can use them either on the end of another Creatures turn or if a Creature misses an attack against him. He starts with 4 Mythical actions, Aoi regains all expended usages on the end of his next turn.
Forest Incineration (Costs 3 Actions): Aoi flies up into the air preparing to unless a barrage of Devastating Flame Balls, Aoi can decide 10 different 30-foot spheres within 100 feet of him. All creatures within any of these points must make a DC 19 Dexterity Saving Throw, on a failed one they take 5D6+12 Fire Damage or half as much on a failed one. Aoi can chose to place two of these points at the same place, this increases the damage by 5D6 per every point above the first one at the same place.
Stomp: Aoi stomps at a point within 10 ft of him, Any creature within that area take 3D8+10 Blunt Damage. if this brings a creature down to 0 Hp then this instantly kills them by crushing their head.
Description
The most faithful servant of the King of Eltrisia, Todo. A gargantuan orange tinted dragon, it lies in wait in the forests surronding the Capital of Eltrisia. There it is prepared to murder any tresspassers or people seeking the demise of Eltrisia, however while lying in wait it hasnt met any true opponents. It lies there lustfully longing for a enemy that might pose even the slightest chance, therefore it tends to begin it battles with little to no danger to the enemy. However as the fight progresses it turns more and more violent, seeking the delightful scent of blood pouring from the deceased corpses of enemies to Eltrisia.
Lair and Lair Actions
Aoi resides within the Forests on the outskirt of Eltrisias Palace "Goldcrest Eagle", there he lies dwelling in a cave waiting for any outsiders that dare tresspass into Eltrisias land. Though few they sometimes come wandering about, unwillingly into their own deaths.
Lair Actions
On initiative count 18 (losing initiative ties), Aoi takes a lair action to cause one of the following effects; Aoi can’t use the same effect two rounds in a row:
- All ground within 1 mile of The center of Aoi's lair suddenly combusts into fire. This fire then forms into one gargantuan mass, typically a reptile such as a serpent or a turtle. Aoi can then chose any creature that is within 1 mile of him that the flame construct targets, they must succed on a DC 24 Dexterity Saving Throw or take 10D8 Fire damage, they take no damage on a success as the Flame Beast dissipates into smoke.
- A massive gust of wind picks up within a 1 mile area of the Lair's center, all creatures within that area must succed on a DC 23 Constitution Saving Throw or be tossed 100 ft into the air. On the fall they take 5D8 Blunt Damage, if they have any spells or other traits that allow them to fly or otherwise avoid the damage then they instead take no damage from the fall.
Regional Effects
The region containing Aoi's lair is scorned by the mere presence of him, which creates one or more of the following effects:
- The air within 2 Miles of the lair is blistering hot, any creature within that area sweats profusely and requires more drink and sustinence than before. All creatures besides Aoi in the lair also have disadvantage on Dexterity Saving Throws if they have been in the Lair for more than 2 hours without rest, for every 5 hours they stay in the Lair without a long or short rest they gain one stack of exhaustion.
- All flames within the Lair are under Aoi's control, within a 2 mile area from the Lair's center all flame burns much more violently and stronger. However Aoi can also control any Flame that he detects within the Lair, deciding to extinguish them, strengthen them or move them around. This effect doesnt work on flames created by magical means.
- Aoi can telepathicly speak with anyone within his Lair, Aoi can detect and speak telepathicly with any creatures within 2 miles of the Lairs center. This speech typically is common, however he may decide to talk another language with the creature if he so wishes. Aoi and any creatures he speaks with telepathicly magically understand all languages.
If Aoi dies, these effects fade over the course of 1 day.
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