Large Monstrosity, Neutral Evil
Armor Class 10 Natural Armour
Hit Points 115 (9d12 + 45)
Speed
STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws STR +7, CON +5
Damage Vulnerabilities Acid
Damage Immunities Cold
Condition Immunities Grappled, Restrained
Senses Passive Perception 15
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Armoured One. The Brynja's base armour class is 10. Upon every character's attempted attack on the creature, roll a d20 and add that number to the total AC for that attack.

Actions

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit:  30 (5d8 + 5) slashing damage.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage. 

Deadly Retreat. As a bonus action, the Brynja can retract back into its shell. Further damage caused to the creature does not transfer over to the Brynja's HP, as it regains its momentum on the battlefield. This feature recharges over two rounds of combat.

Reactions

Deadly Retreat. Upon retreating into its shell, should a PC move out of its range, the Brynja will spin, causing everything moving out of, or within 5ft, to make a DEX saving throw of a DC 15. Upon failing, characters take 4d6+2 piercing damage and are knocked prone.

Description

The Brynja is a chitinous creature with a large shell propped upon its back. It has sharply serrated claws at the end of its long arms. Telltale signs of a Brynja nearby are dark, humid spots, like inside a large cavern, with chosen rocks bearing ferocious claw marks. The Brynja emits a faint hissing sound when it is ready to ambush its prey. They usually hunt in the same pairs that they mate for life with.

Habitat: MountainUnderdark

Mi77ertron

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