Invisibility. The Befuddler is invisible.
Arcane Bonk. Melee Spell Attack: +4 to hit, reach 5 ft., 1 target that cast a spell within the last minute. Hit: 6 (2d4 + 2) force damage and the target must succeed a DC 12 constitution saving throw, else roll a d4 and subtract the number rolled from the next spell attack roll or saving throw.
Befuddlement. When a creature within 30 feet of the Befuddler casts a spell, the Befuddler can use its reaction to move up to its movement towards the spellcaster, and make one arcane bonk attack.
Interuptment (Recharge 5–6). When a creature within 10 feet of the Befuddler casts a spell, the Befuddler can use its reaction to make the spell go wild. Instead of the intended spell and effect have the target of this Befuddlement roll on the Wild Magic Table.
Description
"I cannae wait to prank that stuffy mage guy again! It's always so much fun!" A Befuddler fey can be heard giggling to themself on the wind.
Born of Magic. Befuddlers are born in areas awash with errant magic. Be it a natural occurrence or the result of a battle between two powerful arcane practitioners have done battle, usually a result of a chain of befuddling counterspells.
A Mage's Bane. Befuddlers are rather coveted partners for folk who find themselves going up against mages. There are a number of battles where the arcane and martial prowess have come to blows where these creatures helped and turned the tide...however...employing Befuddlers to your aid can always backfire.
Previous Versions
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11/24/2022 12:04:27 AM
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Coming Soon
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