Immovable. Captain Rigollo cannot be affected by plannar travel and teleportation he does not choose to use
Multi Tooled. For each arm Captain Rigollo has, he can make one attack
Spellcasting. Captain Rigollo is a 4th level spellcaster. His spellcasting ability is Warlock, spell save DC 17, +7 to hit with spell attacks. Captain Rigollo has following
Warlock spells prepared:
2nd level (2 slots) Hold Person, Misty Step
4th level (2 Slots) Dimension Door, Hallucinatory Terrain
5th leve (2 Slot) Dominate Person, Hold Monster
Laser Pistol. Ranged Weapon Attack: +8, range 30/120 ft, target. Hit: 12 (2d8 + 4) lightning damage.
Folding Knife. Ranged Weapon Attack: +8, range 30/120 ft, target. Hit: 6 (1d4 +4) piercing damage
Arm Growth. As a bonus action, Capatain Rigollo may grow an additional limb which holds the same item or weapon the opposite arm is carrying (Maximum 4 arms)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Lair. A Spelljamming ship which Captain Rigollo is currently attuned to.
Lair Actions
On Captain Rigllo's turn, he takes a lair action to cause one of the following effects; Captain Rigollo can’t use the same effect two rounds in a row:
- Balista Fire. The Catastrophe makes a free Balista attack
- Rocket Boost. The Catastrophe moves up to 200ft in any direction
- Grappling Tongue. The Catastrophe makes a free Grappling Hook attack
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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