Magic Resistance. The Casket has advantage on saving throws against spells or other magical effects.
Spider Climb. The Casket can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The Casket makes two attacks. Two with its Trample or two with its Machine Gun.
Trample. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Machine Gun. Ranged Weapon Attack: +7 to hit, range 50/150 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Heavy Cannon (Recharge 5-6). The Casket fires a blast from its back-mounted cannon in a 50ft line. Each creature in that line must succeed on a DC 13 Dexterity saving throw, taking 45 (10d6) fire damage on a failed save,
Description
Acting primarily as infantry and scout, the autonomous Casket is an unthinking weapon of war. Modelled similarly to a spider and built with mobility in mind, it can catch its target by surprise from any angle.
The Casket are mass produced and are innumerable. They would usually make for a formidable enemy if not for a major design flaw: they are extremely vulnerable to short circuiting.
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