Gargantuan Elemental, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 10 (12d20 + 5)
Speed 120 ft.
STR
30 (+10)
DEX
12 (+1)
CON
30 (+10)
INT
30 (+10)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +18
Damage Immunities Acid, Fire, Lightning, Poison, Psychic, Thunder
Senses Darkvision 200, Truesight 354, Passive Perception 25
Languages Knows all languages, but can't speak
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Poison Resistance. Most of the Night Walkers attacks are poison, so it is immune to being poisoned.

Decapitated. If the Night Walker is decapitated, it still acts as if it has a head and searches for it. It's body grows many hands, that when it touches something they getting poisoned for a week. 

Spellcasting. The Night Walker is a 20-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +8 to hit with spell attacks). The Night Walker has following Sorcerer spells prepared:
Cantrips (at will): Acid Splash, Poison Spray 
1st level (2 slots): Fog Cloud, Thunderwave

2nd level (1 slot): Scorching Ray

3rd level (1 slot): Fear

Actions

Multi-attack. The forest spirit makes 6 attacks with it's hands.

Elemental Hands. Elemental  Attack: +10 to hit, reach 400 ft., 10 targets. Hit: 25 (2d10 + 10) poison damage. When the targets are touched they must make a DC 15 Constitution saving throw. If missed the DM must roll a d6. 1-5 the targets take given damage and 6 the targets get all the life sucked out of them and are paralyzed,but not dead. If the targets succeed the saving throw they take half damage. 

 

Reactions

Search. If the Night Walker's head is decapitated it grows hands where it's head would be and starts searching for it's head.

Description

The Night Walker stands 20 ft. tall and is made of water. The Night Walker is blue with black stripes. It also has gigantic horns. The Night Walker has about 532 hit ponits. 

Habitat: Forest

Carrion_Frostbeard