Medium Or Small unknown (Any Race), Chaotic Neutral
Armor Class 11 Nature armor
Hit Points 14 (14d10 + 3)
Speed
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws INT +5
Damage Vulnerabilities Fire
Senses Passive Perception 17
Languages Common, elven
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Salty Spray. They will wave their hands around and throw salt in your eyes. You must roll higher than 10 on a dexterity saving throw. If they succeed in their dexterity they will not be stunned and can continue on.

If the creature succeeds you are stunned for that round

Spellcasting. None

Actions

Dive Stab. Run towards you and jump and dive at you with their head down trying to stab you with their sharp pointed heads. If they succeed they deal 1d4 piercing damage.

Action Melee Attack. They do not have any melee weapons but they will attempt to bite you.

Action Ranged Attack. None

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Punch. If you try to attack this monster they will dodge and punch you in the gut. If you roll higher then there ac you will hit. If you roll lower then they will use this reaction and deal 1d2 damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

They are not very strong but they dwell in large groups and have human-like intelligence.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Fungus

Habitat: ForestSwamp

PepperoniGuy

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