Salty Spray. They will wave their hands around and throw salt in your eyes. You must roll higher than 10 on a dexterity saving throw. If they succeed in their dexterity they will not be stunned and can continue on.
If the creature succeeds you are stunned for that round
Spellcasting. None
Dive Stab. Run towards you and jump and dive at you with their head down trying to stab you with their sharp pointed heads. If they succeed they deal 1d4 piercing damage.
Action Melee Attack. They do not have any melee weapons but they will attempt to bite you.
Action Ranged Attack. None
Enter the description for how bonus actions work for your monster here.
Punch. If you try to attack this monster they will dodge and punch you in the gut. If you roll higher then there ac you will hit. If you roll lower then they will use this reaction and deal 1d2 damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
They are not very strong but they dwell in large groups and have human-like intelligence.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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