One with armor - ас +1, speed when wearing heavy armor +5 ft.,
Armored Infantryman: Immune to stun, knockdown, and movement from enemy attacks (if movement distance is less than or equal to 25 feet), +1 to ас
( Despite the fact that the infantryman's armor is medium, all bonuses from skills apply to him)
Teamwork: For each ally within 10 feet of you, gain +1 chance to hit and +1 difficulty on checks against their abilities ( max +5)
The infantryman deals 2 halberd attacks: 18 (2d10+6) slashing or piercing damage, GM's choice, chance to hit +6
The infantryman can pull an enemy towards him from 10 feet away or attempt to knock him down with a halberd (difficulty of the dexterity check is 14).
The infantryman can use his reaction to counterattack:
Description
A mercenary dressed in semi-plate armor and armed with a halberd, even alone can cause trouble
Lair and Lair Actions
- Outside the cities, armored hunters can be found in temporary camps where they prepare for battle or campaign.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/27/2022 12:09:50 PM
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3
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3
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1
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Coming Soon
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