Medium Humanoid (Any Race), Neutral
Armor Class 18 Semi-plate
Hit Points 30 (4d10 + 8)
Speed 35 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
13 (+1)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +5, CON +4
Skills Athletics +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages General
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

One with armor - ас +1, speed when wearing heavy armor +5 ft.,

Armored Infantryman: Immune to stun, knockdown, and movement from enemy attacks (if movement distance is less than or equal to 25 feet), +1 to ас

( Despite the fact that the infantryman's armor is medium, all bonuses from skills apply to him)

Teamwork: For each ally within 10 feet of you, gain +1 chance to hit and +1 difficulty on checks against their abilities ( max +5)

 

Actions

The infantryman deals 2 halberd attacks: 18 (2d10+6) slashing or piercing damage, GM's choice, chance to hit +6

The infantryman can pull an enemy towards him from 10 feet away or attempt to knock him down with a halberd (difficulty of the dexterity check is 14).

Reactions

The infantryman can use his reaction to counterattack:

Mythic Actions

 

 

Description

A mercenary dressed in semi-plate armor and armed with a halberd, even alone can cause trouble

Lair and Lair Actions

 

  • Outside the cities, armored hunters can be found in temporary camps where they prepare for battle or campaign.

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2022 12:09:50 PM
3
3
1
Coming Soon

Monster Tags: Human

Habitat: ForestGrasslandHillUrban

Red_Custidian

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