Large Beast, Chaotic Neutral
Armor Class 20 Natural
Hit Points 80 (11d12 + 6)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws STR +6, CON +6
Damage Resistances Bludgeoning
Senses Passive Perception 11
Languages Draconic Common, Draconic, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. No special traits

Spellcasting. The bearbeast is a #-level spellcaster. Its spellcasting ability is  (spell save DC #, +# to hit with spell attacks). The bearbeast has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Spiked Club: +7 to hit, reach 5 ft., 1 target. Hit: # (2d8 + 4) [damage type] Blugoning

Action Ranged Attack. Spit Acid: +8 to hit, range 20 ft., 2 target. Hit: # (3d6 + 0) [damage type] Corrosion

Unarmed Attack. Claws: +5 to hit, range 5 ft., 1 target. Hit: # (2d6) Damage type : Slaching

Head Butt: +5 to hit, range 2 ft., 1 target. Hit: # (2d6) Damage type : Blunt

Reactions

Reaction Name. The bearbeast will react to what ever the players do how ever you want.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A bearbeast will stop at nothing to get what he wants. They are very bad tempered and could erupt in anger. But despite that he holds his end of the deal

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: CoastalForestGrasslandHillMountainSwamp

Desmond_H

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