Medium Humanoid (Any Race), Chaotic Evil
Armor Class 16 Natural
Hit Points 65 (10d8 + 20)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +5
Skills Athletics +4, Survival +5
Damage Resistances Bludgeoning, Fire, Piercing
Condition Immunities Frightened, Petrified, Restrained, Unconscious
Senses Tremorsense, Passive Perception 12
Languages Common, Giant Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Cloynes usually travel in groups of 3+.

When there are 3 or more cloynes in a battle with each other (as allies) they all gain +2 to their chance to hit.

Actions

Multiattack. The cloyne makes 2 melee attacks: one with its bite and one with its claws. 

Claws - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 4) slashing damage.

Bite -  Melee Attack: +4 to hit, reach 5 ft. one target. Hit: 5 (3d6 + 2) piercing damage.

Reactions

The cloyne may use a reaction when getting hit to give another cloyne within 30 feet of it a claw attack when that one gets hit this turn (Doesn't count as reaction)

Description

Large clown-like humanoids roam the lands in small groups in solitude. They eat children who get lost from their parents. 

These cloynes are large and beefy creatures, instead of a smile a horrific bloody smirk sits on their faces. Teeth the size of swords.

Monster Tags: NPC

Habitat: ForestHillMountainSwampUnderdark

Kaos8825

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