Armor Class
14
(padded armour)
Hit Points
45
(6d8 + 18)
Speed
30 ft., Climb 30 ft.
STR
17
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
7
(-2)
Saving Throws
CHA +0
Skills
Athletics +5
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 11
Languages
Infernal
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Bloodletting. While it has 10 hit points or fewer, the changed has advantage on attack rolls. In addition, it deals an extra 4 (1d6) damage to any target it hits with a melee attack.
Unnatural Constitution. When the changed drops to 0 hit points, it will come back at 1 hit point at the end of it's next turn unless it takes damage before then.
Actions
Multiattack. The quaggoth makes two blade attacks or one musket attack.
Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.
Musket. Ranged Weapon Attack: +5 to hit, reach 60 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
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