Medium Beast (Devil), Chaotic Neutral
Armor Class 12 Natural armour
Hit Points 12 (15d12 + 4)
Speed 50 ft., Climb 20 ft.
STR
14 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
18 (+4)
WIS
16 (+3)
CHA
7 (-2)
Saving Throws DEX +3, INT +6
Skills Insight +19
Damage Resistances Bludgeoning, Piercing
Damage Immunities Acid
Condition Immunities Frightened, Invisible
Senses Darkvision Balaron can see extra 30 feetin night as can see even smallest change in temperature in its surroundings , Passive Perception 16
Languages Abbysal and goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 Sticky :when enemy takes damage ,there stuck to ground unable run or walk but are able to attack and range spells and range attacks

Actions

Action Name. Enter the description 

Ungrateful spillage : ranged weapon attack +2 ,range 25feet, hit 15 (2d6 +2) acid damage, targets 1

Sticky acid

Agility save 14

 trilash : hit 8 target 3  reach :35 (1d6+1) piercing damage 

Endurance save of 10

Bleed rule if hits 2 bleed damage 1 turn

 

Bonus Actions

Speed of exiled: double beasts movement speed

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Curved plated head in with mixture of yellow and purple moss growing in cracks and gaps of grand armed plates while 3 tails move to 4 stone like legs in unison with massive red gland covering throat.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: Swamp

wrathofclaw

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