Action Name. Charge
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 30 ft. Hit: 1d20 + 2 [bludgeoning] damage.
Action Name. Bite
Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d20 + 1 [piercing] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Living Carriage looks like a carriage, and hunts by standing still, then when someone gets into the carriage, it drives itself away and digests the person while it does so, as the interior is, of course, the stomach of the monster.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments