Aim for the legs: Once a turn when taking the bite attack you may attempt to bring that creature to the ground. The creature must succeed in an STR saving throw (DC 14) or fall prone. This ability won't affect creatures that are hovering or flying.
Hibernating predator: While hibernated, calf mocher has an advantage on perception checks based on its tremorsense, a disadvantage on all non-constitution and wisdom saving throws and checks. Their movement is reduced to 0 ft. While hibernating the creature does not require sustenance, but does require breathable oxygen.
This creature can either take 3 bite attacks or use its shriek.
Piercing shriek:
The creature lets out a loud cry. Any creature that can hear it and is within a 15 ft cone has to take a constitution saving throw (DC 13) or be stunned till that creature's next turn. (Does not affect constructs)
Bite: Melee weapons attack: +5 to hit, reach 5 ft., 1 target. Hit: 16 (4d6 + 4) piercing damage. You can forgo two attacks to attempt to eat a small or tiny creature. It must succeed in a DEX saving throw (DC 12) or be eaten. While swallowed, the creature is in complete darkness (creatures with darkvision can overcome this obstacle) and restrained, it has total cover against attacks and other effects outside, and it takes 10 (2d10) acid damage, while Calf Moncher restores hit points equal to half of the acid damage dealt, rounded up. If the calf moncher takes at least 15 damage from the swallowed creature, it must succeed a DC 18 Constitution check or regurgitate that creature and use its reaction to do so, if it has taken damage during someone elses turn.
Consume energy: If you managed to damage another creature with your bite attack you can consume part of the creature's energy. You gain temporary hit points equal or half or the damage dealt rounded up.
Description
This monstrosity resembles a giant, flytrap-like maw with a wolf-sized quadrupedal body. It stands 5 feet tall and 8 feet if it stands on its hind legs. The creature's torso is covered with tufts of fleshy pink fur while the rest of its body is a sick purple. The creature lacks any eyes or ears. They can be found in the Underdark or old dungeons. When food is not available it can hibernate for a very long time. It can live up to 20 years without food while hibernating. It wakes up once it senses prey nearby. While hibernated/sleeping it looks like a giant, purple flower. While hibernated, their senses are heightened. In the wild, the creatures live in groups numbering between 2 and 6 members. Larger groups can be formed when a leader specimen becomes evidently powerful. Alfa groups can count between 10 and 20 calf monchers. In very rear situations, if the prey is widely available a colony of those monsters can form, making an entire ecosystem. The colony numbered up to 150 creatures. The leader of the colony tends to be a strong female alfa - queen of the colony. The colony tends to work like a colony of ants, staying stationary in an area, until it is forced to migrate by the lack of prey or the presence of other, stronger predators. In exceptionally rare cases, a male leader can occur. Their colonies are less numerous, between 25-50 members, but are highly mobile, like a roaming pack, that often changes locations.
Previous Versions
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11/25/2022 9:27:56 PM
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Coming Soon
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