Abnormal Quickness (Recharges after a Short or Long Rest). The animalgam can take an extra action on its turn.
Spider Climb. The animalgam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Ichor Ignition (Activates on Death). If the animalgam dies due to fire damage or within 5 ft of an open fire, the corpse explodes in a 15 foot radius. On explosion, any creature within the radius must make a DC 13 Dexterity saving throw and take 6d8 fire damage on a failed save, or half as much damage on a successful save.
Multiattack. The animalgam makes two Claw attacks.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (2d6+4) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (2d4+4) piercing damage.
Previous Versions
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11/25/2022 10:26:28 PM
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Coming Soon
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