Medium Monstrosity, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 32 (5d12 + 3)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws CON +5
Skills Athletics +6, Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Acid
Condition Immunities Charmed, Prone
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Abnormal Quickness (Recharges after a Short or Long Rest). The animalgam can take an extra action on its turn.

Spider Climb. The animalgam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Ichor Ignition (Activates on Death). If the animalgam dies due to fire damage or within 5 ft of an open fire, the corpse explodes in a 15 foot radius. On explosion, any creature within the radius must make a DC 13 Dexterity saving throw and take 6d8 fire damage on a failed save, or half as much damage on a successful save.

Actions

Multiattack. The animalgam makes two Claw attacks.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (2d6+4) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (2d4+4) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2022 10:26:28 PM
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Habitat: ForestMountainUnderdark

FengKansif

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