Medium Undead (Angel), Lawful Evil
Armor Class 16 Unarmored Defence
Hit Points 225 (20d10 + 100)
Speed 30 ft., Fly 90 ft.
STR
22 (+6)
DEX
22 (+6)
CON
20 (+5)
INT
15 (+2)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws STR +10, DEX +10, CON +9, WIS +9
Skills Acrobatics +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Darkvision It has a dark vision allowing it to see 120 ft in total darkness as if it were in clear light and an additional 120 ft as if it were in dim light. , Truesight, Passive Perception 19
Languages Common, Telepathy Celestial, Telepathy 120ft, Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic resistance. He has advantage on saving throws against spells or magic affects  

supernatural healing. He regains 3d8 hp at the start of each of his turns. Additionally he cannot be decapitated.

supernatural build. The creature counts as one size larger when determining  its carrying capacity or any affects relating to creature size. 

Invisibility. In an area of darkness or dim light the creature is completely invisible. 

Legendary resistance. 3 per day. The black soul manifestation can chose to succeed on any saving throws three times per day, these return on a long rest.  

Actions

Actions: 

Multiattack, the black soul manifestation can make three celestial fist attacks on a turn, all of its attacks are magical.

Celestial fist. Melee Attack: +10 to hit, reach 5ft., 1 target. Hit: 18 (3d6 + 6) [Bludgeoning] damage. 

Soul ray. Ranged Spell Attack: dc 18 Dex save, range 120 ft, 10ft sphere. Fail: 36 (8d8) [necrotic] damage.

pushing strike. If the black soul manifestation flies at least 20 ft towards a creature before making an attack than he can chose to us this on a singular attack. The black soul manifestation makes a celestial fist attack dealing double damage die, additionally the target must succeed on a dc 16 Strength save or be pushed up to 20 ft in any direction. 

Bonus Actions

As a bonus action on each of its turns the black soul manifestation can chose to take the dash action doubling its movement speeds. 
he can instead use a bonus action to take the disengage action on each of his turns. 

Reactions
  • Superior defense tactics. 
    As a result of being attacked by a creature it can see it adds a number equal to its wisdom modifier to its armor class. It can use this to defend against any attack made against it that the creature can see. 
Legendary Actions

This creature can make two legendary actions per round of combat  these actions can only be taken at the end of another creatures turn as a reaction  

Legendary Actions:

Celestial Strike (costs one action) the creature makes a single celestial fist attack. 

soul bolt (costs two actions) Ranged spell attack: +9 to hit, range 80ft, 4d8 necrotic damage. 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It is an entirely shadow black humanoid with sharp muscular features but no individual characteristics aside from its form. It’s eyes are darker than any other parts of its body and they reflect light like a cats eyes. It has no color however it has jagged white teeth. It stands at 6ft tall and has no form of hair being completely smooth. 
he can chose to appear as either two dimensional or 3 dimensional. 
when killed it reverts to a small pile of black gem ranging from 6-12 ounces. After it dies roll a d6 to determine the number of ounces above 6 ounces of this gem substance it turns into. An ounce of this substance can act as material components for any spell, you can use multiple ounces at a time with a maximum at 8 ounces. After used these gems burn away. 
it was originally created through the storing of the souls of dead mages within the pages of an ancient spell tomb. The souls began to eventually corrupt the book causing it to come alive. The souls them formed into a number of these creatures which have to feed on at least one soul a week In order to allow themselves to maintain their human form. If they fail to do so they eventually return to the form of black crystals. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/26/2022 1:07:12 AM
3
1
1.5
Coming Soon

Habitat: Underdark

Chaskyrimnart

Comments

Posts Quoted:
Reply
Clear All Quotes