Large unknown, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 80 (13d6 + 150)
Speed 30 ft., Climb 25 ft., Swim 15 ft.
STR
20 (+5)
DEX
12 (+1)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws INT +7
Skills Survival +17
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Ranged Attacks, Damage from Spells
Damage Immunities Fire, Thunder
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight can see all around it up to 60 feet, Darkvision can see up to 30 feet, Passive Perception 17
Languages Abyssal it can understand but when it try to talk it kind of broke or soemthing
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

No spells

Actions

Multi attack: do multiple slam or punch around doing 2d6 of bludgeoning damage.

Melee attack: grab they grab the enemy with their many limb can hold up to four people. They will start to take take 1d12 force damage for their turn also they turn get skip unless they can make above a 17 for strength.

melee attack: slam they will crush their enemy anything below medium or is medium is hit straight to the ground taking 1d8 force damge.

Bonus Actions

demonic summon: can summon a challenge rating 4 or below but only two and can only do it one per long rest for it.

Reactions

when first interact with the creature everything that see it besides demon but make a dex save of 15 if they fail they will have fear till they kill it or get rid of it.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

these creature are noted to have cause of other animal infused as one and also are one of the worst thing to see.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: Underdark

vipertox

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