No spells
Multi attack: do multiple slam or punch around doing 2d6 of bludgeoning damage.
Melee attack: grab they grab the enemy with their many limb can hold up to four people. They will start to take take 1d12 force damage for their turn also they turn get skip unless they can make above a 17 for strength.
melee attack: slam they will crush their enemy anything below medium or is medium is hit straight to the ground taking 1d8 force damge.
demonic summon: can summon a challenge rating 4 or below but only two and can only do it one per long rest for it.
when first interact with the creature everything that see it besides demon but make a dex save of 15 if they fail they will have fear till they kill it or get rid of it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
these creature are noted to have cause of other animal infused as one and also are one of the worst thing to see.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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