Medium Humanoid, Typically Neutral
Armor Class 22 plate, shield, enhanced defense
Hit Points 96 (12d8 + 32)
Speed 30 ft., Climb 30 ft. spider climb boots incorporated into the armor.
STR
9 (-1)
DEX
10 (+0)
CON
16 (+3)
INT
20 (+5)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +8, WIS +4
Skills Arcana +9, History +9, Insight +9, Investigation +9
Damage Resistances Lightning
Senses Darkvision 60 Ft, Passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish gnome, common, dwarven, draconic.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Enhanced focus. grants a +2 to hit with spell attacks (included in actions)

Enhanced defense. grants a+2 bonus to AC (included in armor class)

Spellcasting. The mage is a 12th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 17; +9 to hit with spell attacks). The Alchemist knows the following spells from the wizard spell list:

Cantrips (at will): mending, shocking graspfire bolt

1st Level (4 slots): Thunderwave, magic missilefaerie firecatapult

2nd Level (3 slots): scorching ray, webmirror imageshatter

3rd Level (3 slots): lightning boltblink

Actions

Alchemist Armored: gets two attacks/round with thunder gauntlets. or one spell as per: Spellcasting

Thunder gauntlet. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) thunder damage. Any creature struck has disadvantage attacking anything other than the Alchemist Armored. 

Shocking Grasp. Spell attack: +11; to hit, reach 5 ft., one target. Hit: 15, (3d8) lightning damage

Fire Bolt.  Spell attack: +11; to hit, reach 5 ft., one target. Hit: 17, (3d10) lightning damage.

Once per day can regain a spell of up to 3rd level as an action. (Spell refuel ring)

Pipes of haunting. DC 15 wis vs Fear (see item for details)

Bonus Actions

 Alchemist Armored can gain 12 temporary Hp once per round up to 4 rounds. 

Reactions

can cast a spell as a reaction to a foe leaving his reach

Description

Not to be trifled with the armored alchemist is a threat. Although not looking for a fight they will protect what is important to them. (This one has converted all fire spells to electrical spells).

 

Monster Tags: NPC

jeremiah_helka

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