Medium Undead, Neutral Evil
Armor Class 14 Scrap metal armor
Hit Points 25 (3d8 + 12)
Speed 20 ft.
STR
14 (+2)
DEX
7 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Bludgeoning
Damage Resistances Necrotic, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 3 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) piercing damage.

Metal claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) bludgeoning  damage.

Rusted blade. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) slashing  damage.

Description

Armored zombies are typically fallen soldiers. Interestingly they seem to discard their weapons in most cases in favor of their now metal covered claws. 

Habitat: Urban

Fragonking

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