Armor Class
14
Scrap metal armor
Hit Points
25
(3d8 + 12)
Speed
20 ft.
STR
14
(+2)
DEX
7
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Necrotic, Piercing, Slashing
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 3 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) piercing damage.
Metal claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) bludgeoning damage.
Rusted blade. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) slashing damage.
Description
Armored zombies are typically fallen soldiers. Interestingly they seem to discard their weapons in most cases in favor of their now metal covered claws.
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