Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (chain shirt)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Get Over Here. If the goblin hits a creature with an opportunity attack, it can choose to pull that creature up to 10 feet towards it.

Actions

Multiattack. The goblin makes two attacks with its chainwhip. The second attack has disadvantage.

Chainwhip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 3) slashing damage. If the target is a creature, it is grappled (escape DC 10). The goblin can have up to three creatures grappled in this way at a time.

Whirl (Recharge 5-6). The goblin makes a chainwhip attack against each creature within 10 feet of it.

Bonus Actions

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

RegnenRathe54

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