Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The mind flayer’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Crystal Touch Curse: The Crystal Mind Flayer is cursed to get whatever it touches to turn into a crystal similar to it, the affected creature must make a DC 14 Constitution Saving throw or have a part of their body grow crystals that deal 3d4 Crystal Damage
Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Lair and Lair Actions
the Crystal Caverns of Xoculus. the Lair is covered in crystals created by the touch curse of the Crystal Mind Flayer, the l.air is the only place where the magic hex of the Mind Flayer can be nullified, however, the curse is still potent with the mind flayer itself and the crystals themselves have been known to create statues of this crystal that were once creatures, the mind flayer stays secluded and used dark magic to make the crystals reverberate and show the deepest fears of the creatures, creatures that peer into the mirror-like crystal must make a Wisdom saving DC15 or take 2d8 Psychic damage
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