Armor Class
13
Hit Points
36
(8d8)
Speed
30 ft.
STR
16
(+3)
DEX
17
(+3)
CON
10
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
8
(-1)
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Deep Speech
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Dark aura. Any creature that starts its turn within 5 feet of the corrupted soul must succeed on a DC 10 Constitution saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the corrupted's aura for 24 hours.
Actions
Shadow strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) force damage.
Description
Soul corrupted by gollosathan, normally under control of shadow man, shade or necromancer.
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