Warden’s Grip. If the warden makes a successful attack on an undead, it is absorbed into the warden. It regains hit points equal to the remaining hit points the undead has.
Warden’s Sense. The warden knows the whereabouts of any Damned Soul, both plane and location.
Planar Travel. The warden can travel to the Material plane and any of the lower Outer Planes.
Immutable Form. The warden is immune to any spell or effect that would alter its form.
Magical Absorption. Whenever the warden is subjected to any magical damage, it takes no damage and instead regains a number of hit points equal to the magical damage dealt.
Magic Resistance. The warden has advantage on saving throws against spells and other magical effects.
Magic Weapons. The warden's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Description
A hell warden is a fiendish guardian of the Underworld the oversees the torment of the damned. Should any escape, it will chase them until they are captured and returned. Powerful enchantments protect it, deflecting spells.
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