Huge Construct, Lawful Neutral
Armor Class 18 Natural armor
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

 

Warden’s Grip. If the warden makes a successful attack on an undead, it is absorbed into the warden. It regains hit points equal to the remaining hit points the undead has.

Warden’s Sense. The warden knows the whereabouts of any Damned Soul, both plane and location.

Planar Travel. The warden can travel to the Material plane and any of the lower Outer Planes.

Immutable Form. The warden is immune to any spell or effect that would alter its form.

Magical Absorption. Whenever the warden is subjected to any magical damage, it takes no damage and instead regains a number of hit points equal to the magical damage dealt.

Magic Resistance. The warden has advantage on saving throws against spells and other magical effects.

Magic Weapons. The warden's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Description

A hell warden is a fiendish guardian of the Underworld the oversees the torment of the damned. Should any escape, it will chase them until they are captured and returned. Powerful enchantments protect it, deflecting spells.

Monster Tags: constructfiend

Galandolf

Comments

Posts Quoted:
Reply
Clear All Quotes