Medium Or Small Elemental, Chaotic Neutral
Armor Class 11 Natural armor
Hit Points 6 (1d4)
Speed 25 ft.
STR
9 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
4 (-3)
CHA
13 (+1)
Damage Immunities Acid, Poison
Senses Darkvision 60 ft, Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Lunge. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A ball of green acid that seems to slide along the floor and attack anything its master the acid elemental attacks

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

VanillaCatt

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