Medium Humanoid, Chaotic Neutral
Armor Class 12 (natural armor)
Hit Points 22 (5d8 + 4)
Speed 60 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 15
Languages Cannot understand any languages.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The Crazed has advantage on melee attack rolls against any creature that has less than half hit points.

Ressurection. If not burned to sufficient levels within 30 seconds the Crazed will regain 50% of its hit points and add 10% to its total hit points.

Harvest. The crazed can use 2 actions to feast on a recently deceased creature to heal 50% of its hit points. If interrupted the action will cancel.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (2d4 + 2) slashing damage.

Description

A Crazed is a humanoid who has indulged too much on Ekimma's Blood a highly addictive drug.

Their mind has been rotted away and they have gone feral and typically attack all on sight, especially if disturbed.

Ekimma's Blood gives them heightened senses and increased mobility allowing them to be unnaturally fast. At this stage, Ekimma's Blood is so potent it can keep the user alive even after fatal attacks. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2022 2:26:31 PM
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11/27/2022 2:32:07 PM
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Habitat: Urban

Cryo_ps

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