Armor Class
18
(natural armor)
Hit Points
60
(8d6 + 32)
Speed
30 ft., Climb 30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
18
(+4)
INT
13
(+1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +4, WIS +4
Skills
Perception +6
Damage Immunities
Lightning, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 16
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Shutdown. If targeted by dispel magic, the gnome must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The gnome doesn’t require air, food, drink, or sleep.
Actions
Rotating Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Lightning Jolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 7 (1d10 + 2) lightning damage.
Description
Clockwork horror. But a gnome
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