Small Construct, Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 60 (8d6 + 32)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +4, WIS +4
Skills Perception +6
Damage Immunities Lightning, Poison
Senses Darkvision 120 ft., Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shutdown. If targeted by dispel magic, the gnome must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

Unusual Nature. The gnome doesn’t require air, food, drink, or sleep.

Actions

Rotating Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Lightning Jolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 7 (1d10 + 2) lightning damage.

 

Description

Clockwork horror. But a gnome

Habitat: Urban

VanillaCatt

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