Armor Class
10
Natural armor
Hit Points
6
(1d10 + 2)
Speed
30 ft.
STR
2
(-4)
DEX
12
(+1)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
16
(+3)
Saving Throws
DEX +3, CON +4
Skills
Stealth +8
Damage Vulnerabilities
Force
Damage Resistances
All
Damage Immunities
Acid, Fire, Poison
Condition Immunities
Deafened, Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 30ft., Passive Perception 10
Languages
Common Can understand common but cannot speak. Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Potion test. when a potion is put inside alchemist flying vials it causes changes to happen to the bottle, with things like good health potion causing it to grow slightly with a bad health potion causing it to shrink slightly, and other drastically different changes happing depending on what potion is added to the bottle.
Reactions
Glimmering Lights. The alchemist flying vials can emit 5ft. of light and 5ft. dime light, with the color being determined by color of the bottle.
Description
Being created by the alchemist Maplemoon, to help test their potion but now are used as a common alchemist pet but are also used by assassin to help test their poison.
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