Armor Class
17
(armor scraps, crystal form)
Hit Points
13
(2d8 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
17
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Resistances
Piercing
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
The crystal skeleton is a remarkable undead creature in that the first ones were created naturally from minerals leeching through stone walls in caves and mines onto skeleton remains that eventually formed a coating of crystalized rock around the creature. From their first discovery necromancers have created their own version of this naturally occurring phenomena though it requires alchemical knowledge and a months worth of wait for the crystals to form.







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