Hold Breath. While out of water, the octopus can hold its breath for 45 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of glowing ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Rebound Strike. The effects of any spell used against the Arcane Octopus are imbued into the octopus' tentacles for a single attack. (the attack must have occured within that round of combat or if outside of combat the last 15 minutes)
Description
The original octopus was imbued with magic by an ancient ritual. Now centuries later the waters around the former laboratory have become the home to the descendants of this octopus.
Intelligent enough to be considered sentient they occasionally form friendships with mages while young. However they are considered a little too large to easily move once they reach a 100 yrs old. They live 500yrs on average.
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