Brick toss: When any adventures come within 30 feet of the beast, it launches 3 bricks at any member up to 30 feet away. Adventures take 1d8 bludgeoning damage (Recharge 6) and must succeed on a DC 11 Dexterity saving throw or be knocked back 10 feet.
Sturdy: Brick Snake takes half damage from Ranged attacks
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., 1target. Hit: 4 (1d8 + 2) piercing damage.
Tar Breath RangedWeapon Attack: +5 to hit, range 30ft cone, multiple targets Hit: 4 (1d8 + 1) Fire damage.
None
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The brick snake is a creature that blends in seamlessly in to urban and populated areas. It pretends to be the stone walkway and is nearly invisible to the naked eye. Their favorite places to be however is the ruins of past cities because of the access to free bricks. Due to their love of bricks, they will slowly destroy the city in their search for the prefect bricks to add to their tail.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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