Unstoppable. Once the forklift gets moving, it is difficult to stop. If it moves at least 20 feet on its turn, it can move through spaces occupied by Large or smaller creatures and smash through stone barriers up to 3 feet thick.
Antimagic Susceptibility. The forklift is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the forklift must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the forklift remains motionless, it is indistinguishable from a normal forklift.
Fling. One Large or smaller object held or creature 10dt infront of the forklift is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6)bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.
Charge. The forklift moves up to 40 ft. in a straight line. All creatures in its path must make a DC 15 Dexterity saving throw or DC 20 Strength saving throw, taking 18 (3d8 + 5) bludgeoning damage on a failed save or half as much on a successful one. If a creature makes a successful Strength saving throw, the forklift stops moving in front of the creature.
Description
This magically animated forklift charges with the fierceness of a wild bull, destroying everything in its path.
Previous Versions
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11/27/2022 11:12:19 PM
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11/27/2022 11:13:33 PM
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Coming Soon
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