Large Construct, Unaligned
Armor Class 12
Hit Points 33 (6d10)
Speed 10 ft., Fly 30 ft. (hover)
STR
17 (+3)
DEX
14 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The cloak is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cloak must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer. While it is grappling a creature, the cloak takes only half the damage dealt to it, and the creature grappled by the cloak takes the other half.

Enduring Construct. If the cloak is reduced to 0 hit points, it becomes inert until dawn. At dawn, it regains all hit points. This rejuvenation does not function if the cloak is disintegrated, or is reduced to 0 through a critical hit.

False Appearance. While the cloak remains motionless, it is indistinguishable from a normal cloak.

Favorite Person. The Cloak can choose a creature that interests it to form a familiar bond with. This bond takes an attunement slot, and it communicates intentions and emotions telepathically with this friend and allows that creature to use its flying speed.

Magic Resistance. The cloak has advantage on saving throws against spells and other magical effects.

Actions

Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the cloak can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.

Transfer Flight. The Cloak can use its action to grant its fly speed to a creature that is attuned to it. This flight lasts until the start of the Cloak's next turn, and hovers in place unless commanded otherwise.

Reactions

Ambush. When a creature enters the cloaks' melee range or targets its favorite person, the cloak can attempt to smother that creature. The attack has advantage if the target is unaware of the cloak's nature, and the creature's attack is wasted if the cloak succeeds.

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2022 11:39:30 PM
2
0
--
Coming Soon
user-1372959759

Comments

Posts Quoted:
Reply
Clear All Quotes