Armor Class
15
Natural Armor
Hit Points
251
(5d10)
Speed
500 ft.
STR
20
(+5)
DEX
20
(+5)
CON
20
(+5)
INT
20
(+5)
WIS
20
(+5)
CHA
20
(+5)
Saving Throws
STR +9, DEX +9, CON +9, INT +9, WIS +9, CHA +9
Skills
Deception +10
Damage Vulnerabilities
Necrotic
Damage Immunities
Acid, Bludgeoning, Cold
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone
Senses
Truesight, Passive Perception 20
Languages
All
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Actions
Magical whip Melee Weapon Attack: +10 to hit, reach 30 ft., # target. Hit: # (#d# + #) [damage type] damage.
Magical Bow Ranged Weapon Attack: +20 to hit, range 5/1000 ft., medium target. Hit: 15 (4d12 + 20) necrotic damage.
Reactions
Block. The Afenshe creates a shield around it for 2 rounds. While the Afenshe is inside the shell it regenerates 4d20 + 10 hit points.The shield has 100 hit points and 19 AC.
Description
The Afenshe has 10 wings and 30 hands.
Comments