Aldercroc is a lizard hybrid that was chemically made. It now roams around the forests of the dark Legion.
Health/Attack: HP 750 ATK 25
Movesets:
Claw, Bite, Tail Swing, Beam of Poison
Claw: A basic attack that does a melee attack to a target.
Action Melee Attack. Claw: +15 to hit, reach 5 ft., 1 target. Hit: (2d8 + 4) damage.
Bite: A basic attack that does a melee attack to a target.
Action Melee Attack. Bite: +15 to hit, reach 5 ft, 1 target. Hit: (2d8 + 2)
Tail Swing: Where the creature swings it's tail from behind it towards the target.
Action Melee Attack. Tail Swing +12 to hit, reach 15 ft, 2 targets, Hit: (3d8 + 4)
Beam of Poison: This is where a ranged attack is executed to a Target. This can also affect targets around the blast.
Action Ranged Attack. Beam of Poison +16 to hit, reach 150 ft, 1 target, Hit: (2d20 + 6). Affect target hit Poison damage for the next 5 turns.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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