Large Swarm of Medium constructs, Unaligned
Armor Class 15 Scale Armor
Hit Points 26 (1d10)
Speed 15 ft., Can take two actions to move.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +6
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aldercroc is a lizard hybrid that was chemically made. It now roams around the forests of the dark Legion.

Health/Attack: HP 750 ATK 25

Movesets:

Claw, Bite, Tail Swing, Beam of Poison

 

 

Actions

Claw: A basic attack that does a melee attack to a target.

Action Melee Attack. Claw: +15 to hit, reach 5 ft., 1 target. Hit: (2d8 + 4) damage. 

Bite: A basic attack that does a melee attack to a target.

Action Melee Attack. Bite: +15 to hit, reach 5 ft, 1 target. Hit: (2d8 + 2)

Tail Swing: Where the creature swings it's tail from behind it towards the target.

Action Melee Attack. Tail Swing +12 to hit, reach 15 ft, 2 targets, Hit: (3d8 + 4)

Beam of Poison: This is where a ranged attack is executed to a Target. This can also affect targets around the blast.

Action Ranged Attack. Beam of Poison +16 to hit, reach 150 ft, 1 target, Hit: (2d20 + 6). Affect target hit Poison damage for the next 5 turns.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwamp

MasiDaffy

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