Armor Class
16
(chain shirt, shield)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Musket Shot. Ranged Weapon Attack: Range 40/120 ft., one target. Hit: 7 (1d12 + 1) piercing damage. *Loading:* Can only fire once per turn.
Bayonette. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Description
Dressed in a purple and golden yellow coat, finely polished boots, and a head adorned with an elegant hat and a mask covering their face, the Arcvale Guard is the standard enforcer of the city of Arcvale. While most live up to the standards set for them, others have a tendency to use their power to intimidate or even work secretly for unscrupulous figures.
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