Frozen Heart Charisma based checks made against Azeroc posess disadvantage.
Multi action Azeroc can make 3 actions per turn.
Halberd Melee Weapon Attack: +7 to hit, reach 10 ft., 2 targets. Hit: 13 (2d10 + 5) slashing damage, (4d8 + 5) if enlarged, and 6 (1d8 + 2) cold damage
Frost Spike RangedWeapon Attack: +7 to hit, range 20/80 ft., 1 target. Hit: 12 (2d10 + 2) cold damage.
Enlarge (Recharge 6) Azeroc grows to Huge size, gains an extra 10ft movement speed and an recovers 4d10 health points. It lasts for 3 rounds. This action counts for two actions.
Summon Elemental (Recharge 5) Azeroc summons 4 Medium Ice elementals or 2 Large Ice Elemental. This act costs all 3 of his actions.
Winter's rage Azeroc slams the bottom of his halberd onto the ground, summoning a blast of freezing wind in a 10ft radius. Enemies within range must make a DC13 CON save or recieve 2d6 cold damage.
Counter strike When hit by a melee attack, Azeroc can attempt a dexterity save with 5 + damage recieved as the DC, if successful, Azeroc moves 5ft back and attacks with his halberd.
Description
Azeroc was once a renowned lord in the northern lands, until he was killed when attempting to defeat a White dragon that harassed his lands. After the dragon slaughtered his people, the rage that burned within his soul caused his frozen body to come back to life.
After returning, he killed the dragon and now wanders the frozen wastes of the north.
Previous Versions
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11/28/2022 3:05:13 AM
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10
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11/28/2022 3:16:07 AM
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11/28/2022 4:39:15 AM
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11/28/2022 4:40:18 AM
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11/28/2022 4:43:00 AM
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4
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removed frost giant subtype
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