Large Celestial, Unaligned
Armor Class 19 (natural armor)
Hit Points 256 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +3, CON +10, WIS +4, CHA +8
Skills Perception +13
Damage Immunities Radiant
Senses Blindsight 60 ft., Passive Perception 23
Languages Celestial Understands, Common Understands Understands Celestial and Common, but can't speak them
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (2/Day). If the Adult Winged Lion fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Adult Winged Lion can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the Winged Lion's choice that is within 120 feet of the winged Lion and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 63 (15d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Pounce. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 4) bludgeoning damage.

Legendary Actions

The Winged Lion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Winged Lion regains spent legendary actions at the start of its turn.

Detect. The Winged Lion makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The Winged Lion beats its wings. Each creature within 10 feet of the Winged Lion must succeed on a DC 20 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The Winged Lion can then fly up to half its flying speed.

Description

The Might of Zelvia demands your subservience.

The radiance of a fully grown Winged Lion and its menace fully depicts the reason the humans reign supreme now.

Lair and Lair Actions

A Winged Lion’s Lair

Winged Lion lairs are in high mountains or hills. High peaks overlooking plains are its most favored dwellings, allowing the Winged Lion to hunt for food easier.

Throughout the lair complex, servants erect monuments to the Winged Lion's power, telling the grim story of the enemies it has slain, and the nations it has conquered.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • A tremor shakes the lair in a 60-foot radius around the Winged Lion. Each creature other than the Winged Lion on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.

Regional Effects

The region containing a legendary Winged Lion's lair is warped by the Lion’s magic, which creates one or more of the following effects:

  • Small earthquakes are common within 6 miles of the Winged Lion's lair.

Habitat: HillMountain

Vladomancer

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