Offensive Shift: Warrior- As a Bonus action Baron Wrathburn can shift from Mage to warrior putting himself under the effects of Tensers Transformation Gaining an AC of 18, ignoring the need to concentrate on the spell, Gains 10 feet of movement, and ignores the Exhaustion check when it ends. Baron Wrathburn can end this ability as a free action.
Infinity plate: When under the effects of Tensers transformation Baron Wrathburn gains 1 AC for ever 10 damage he takes. He looses this bonus AC when he Uses his Offensive Shift ability.
Offensive shift: Mage- In Mage form Wrathburn is a Level 15 mage. In mage mode wrathburn has a +3 to spell attack and DC May cast 2 cantrips as a bonus action. And is attuned to Staff of the Magi
void Robes: When in Mage mode Wrathburn has advantage against Spell saves and benefits from the Rogue class's Evasion feature. Additionally when making a save against a spell effect, Wrathburn may add his intelligence modifier to the roll.
Warrior Mode:
Great Sword: Wrathburn makes 2 attacks with his greatsword. to hit: 1d20+pro+int+3. Damage : 2d6 slashing +2d12 Force.
X Slash: As an action Wrathburn quickly slashes at his target in an X pattern causing two attacks to hit at once. To hit: 1d20+pro+Int+3 Damage: 4d6 slashing +2d12 Force (Tensers) On hit target must make a Constitution saveing throw or be lacerated suffering -20 to movement and disadvantage on attacks on their next turn.
Mage Mode:
Shock & Awe: When Wrathburn Cast a spell that deal lightning or thunder damage. He may cast a spell of 2nd level or lower as a free action (Expending an appropriate level spell slot)
Frostburn: When Wrathburn casts a spell that deals Cold or Fire damage he may then follow up with a spell that deals the other damage type as a bonus action. (expending a spell slot of appropriate level)
Dead Gods: When Wrathburn casts a spell that deals necrotic damage he may spend a number of hit die equal to the spells level and heal equal to the number rolled.
Condensed spell: When Wrathburn casts an AOE Damage spell he may reduce the area of the spell by increments of 10 feet to a minimum size of 5 feet. Dealing on additional damage die for every 10 feet reduced. (Example a Fireball reduced in size from 20 feet to 10 feet would deal 9d6 instead of 8d6)
Arcane Memory: Wrathburn may cast any cantrip from the wizards.
Surge: Wrathburn may cast up to two cantrips as part of the same bonus action.
Offensive shift: Wrath burn may switch from Mage too Warrior as a bonus action, ending warrior as a free action.
Spell Syphon: As a reaction in place of an opportunity attack Wrathburn can attempt to syphon arcane energy from a creature lifeforce. Make an attack roll, on hit roll 1d4 the target takes no damage and suffers no ill effects but Wrathburn gains a spell slot equal to the level rolled. once a creature has been Spell Syphoned they are immune to its effects for 24 hours.
Displace: As a reaction to taking damage when in mage mode Wrathburn may teleport 10 feet to an unoccupied space within range
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Description
Baron Wrathburn is an unassuming and courtly appearing pampered and clean such as one whom has never done any physical or stressful work a day in their life. Adorned in fine read and purples a highly decorated walking still is always at his side. roughly 5'8 in height with fine black silky hair and bright blue eyes Baron Wrathburn is the type that is looked at and admired for a few moments before quickly being forgotten.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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