Special Trait Name. Darkvision to 60 ft., immunity to cold, vulnerability to fire, Scent, Regeneration 2
Skills. Spot +7*, Listen +7*, Move Silently +12 (+19 on snow/dense vegetation)*, Climb+15*, Hide +9/+29 (in snow only)*, Swim +7, Intimidate +10, Jump +7
Action Name. Enter the description for your action.
Action Melee Attack. Bite +7 melee (2d6+17/Vorpal) or Claw +7 melee (2d4+17) or 2nd Claw +5 melee (2d6+17/19-20 plus 1d6 Cold)
Action Special Attack. Improved Grab, Cannibalize, Frightful Presence, Disease
Description
A huge, barely visible behemoth bursts from the thick snowbank and lunges at the nearest trapper. Punches him in the chin and sinks its jagged teeth into his neck. You don't know what's more horrific: the ferocity of the attack, or the gore now covering the once-pristine snow as it savagely tears his head from his shoulders. Turning to face the rest of the caravan's guards, it opens its bloodstained mouth and lets loose with an ungodly howl which haunts you to this day:
"WEN-DI-GOOO!"
Although hardly the largest or strongest of their ilk, Human Wendigos are known far and wide for being the most violent and ferocious creatures on two legs. These creatures are excellent hunters, possessing an olfactory sense which allows them to track prey for miles. They can do this for days without tiring, as their bodies are specially adapted to the arctic conditions of their environment. They may band together to form small, nomadic tribes in order to rear their young and bring down larger creatures, such as the wooly mammoth