Large Elemental, Typically Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 40 (4d10 + 20)
Speed 30 ft., Swim 90 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Acid
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Beer Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (1d8+4) bludgeoning damage.
Drunken Blast (Recharge 4–6). Each creature in the elemental's space must make a DC 16 Constitution saving throw. On a failure the target movement speed is halved and has disadvantage on constitution rolls for the next 5 hours and target takes 6(2d4 +2) acid  damage. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2022 6:38:25 PM
2
1
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Coming Soon

Habitat: Underwater

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