Armor Class
14
(natural armor)
Hit Points
16
(3d6 + 6)
Speed
25 ft., Burrow 5 ft., Fly 45 ft., Climb 30 ft.
STR
13
(+1)
DEX
13
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
DEX +3, CON +4, WIS +3
Skills
Perception +4, Stealth +2
Damage Resistances
Poison
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Draconic
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Poisoning Resistance. The dragon has advantage on saving throws against being poisoned.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 1 poison damage.
Poison Spit. Melee Weapon Attack: +3 to hit, range 10/55 ft., one target. Hit: 9 (2d8) poison damage.
Description
Common lizard dragons are strange creatures that live in deep jungles, canyons, and mountain and coastal forests. They do not have as much innate Material magic as other dragons do, so they don't develop a full-fledged breath weapon until they are older.
Comments