Tiny Dragon, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 16 (3d6 + 6)
Speed 25 ft., Burrow 5 ft., Fly 45 ft., Climb 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +3, CON +4, WIS +3
Skills Perception +4, Stealth +2
Damage Resistances Poison
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Poisoning Resistance. The dragon has advantage on saving throws against being poisoned.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 1 poison damage.

Poison Spit. Melee Weapon Attack: +3 to hit, range 10/55 ft., one target. Hit: 9 (2d8) poison damage.

 

Description

Common lizard dragons are strange creatures that live in deep jungles, canyons, and mountain and coastal forests. They do not have as much innate Material magic as other dragons do, so they don't develop a full-fledged breath weapon until they are older.

Habitat: CoastalForestGrasslandHillMountainSwamp

Dragonekillax2

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