Poisoning Resistance. The dragon has advantage on saving throws against being poisoned.
Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes two attacks. One with its bite and three with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) poison damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Horns. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Poison Spit. Melee Weapon Attack: +5 to hit, range 20/85 ft., one target. Hit: 16 (3d10) poison damage.
Poison Breath (Recharge 5–6). The dragon exhales slimy gas in a 45-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 38 (7d10) poison damage and be poisoned for 1 minute on a failed save, or half as much damage and not be poisoned on a successful one.
Description
Common lizard dragons are strange creatures that live in deep jungles, canyons, and mountain and coastal forests. They do not have as much innate Material magic as other dragons do, so they don't develop a full-fledged breath weapon until they are older.
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