Alchemist. This character is not a spellcaster. Instead he uses potions and throwable concoctions as if they are spells.
Brewing. Alvyn Sparklegem is a 6-level alchemist brewer. Its alchemical brewing ability is Intelligence (spell save DC 16, +8 to hit with throwable brews attacks). The character has following alchemist potions prepared:
Cantrips (at will): Concentrated Acid (-1 AC on hit); Fiery Flask (On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.)
1st level (6): Flask of Sickness (On a hit, the target takes 3d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.).
2nd level (4): (2) Enlarge Concoction (The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. For the next minute, the target also has advantage on Strength checks and Strength saving throws. The target’s weapons also grow to match its new size. While these weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.); (2) Invisibility Potion (A creature who consumes this potion becomes invisible for 1 minute. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.).
3rd level (2): Stinking Pot (You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for 1 minute. Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw.).
Multiattack. Alvyn either makes two attacks with his dagger and throws/consumes a brew or throws/consumes a brew with his main hand and likewise with his off-hand.
Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 5) slashing damage.
Throw Brew. RangedWeapon Attack: +8 to hit, range 30/45 ft., 1 target.
As a bonus action, Alvyn can either throw or consume a second brew.
Description
This gnome is a forest gnome. There's not much to say about his features except for a deep scarred circle on his right cheek and his missing hair on the left side of the top of his head. He also has no left eyebrow. His gloves are extremely worn out.
Lair and Lair Actions
Alvyn Sparklegem's lair is his house, specifically his backyard shack where he brews all of his potions and concoctions. In one of the corners of his shack, one can find a 5-by-5-foot special container full of flammable acid. If fire is brought up within 1 foot of this container, it explodes dealing 9d6 fire damage within a 20-foot radius area. Characters in said area, may roll a Dex Saving Throw (DC 18), at disadvantage if they're 10 feet away from the container.
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