Huge Dragon, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 35 ft., Burrow 10 ft., Fly 65 ft., Climb 55 ft.
STR
20 (+5)
DEX
14 (+2)
CON
21 (+5)
INT
14 (+2)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws STR +10, DEX +7, CON +10, WIS +9
Skills Perception +13, Stealth +12
Damage Resistances Poison
Senses Blindsight 25 ft., Darkvision 120 ft., Passive Perception 22
Languages Draconic Understands Common and Sylvan but can't speak them
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Poisoning Resistance. The dragon has advantage on saving throws against being poisoned.

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes two attacks. One with its bite and three with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) piercing damage plus 6 (1d12) poison damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Horns. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Poison Spit. Melee Weapon Attack: +7 to hit, range 20/85 ft., one target. Hit: 19 (7d4 + 2) poison damage.

Poison Breath (Recharge 5–6). The dragon exhales slimy gas in a 70-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 52 (8d12) poison damage and be poisoned for 1 minute on a failed save, or half as much damage and not be poisoned on a successful one.

Description

Common lizard dragons are strange creatures that live in deep jungles, canyons, and mountain and coastal forests. They do not have as much innate Material magic as other dragons do, so they don't develop a full-fledged breath weapon until they are older.

Habitat: CoastalForestGrasslandHillMountainSwamp

Dragonekillax2

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