Tribal advantage: when 3 are attacking the same target each of them get an extra 1d6 (add another 1d6 everytime 2 more join)
Weedish poison: If one was on a plant for 1 minute the plant will die (unless it is magical) even if it is a creature .
Poison dart: +2 to hit, range 10/60 ft., 1 target. (1d8 + 2) poison damage.
Small spear: +1 to hit, reach 5 ft., 1target. (1d6 +2) piercing damage.
Vine wip: +2 to hit, reach 15 ft., 1 target. (1d6 +1) bludgeoning damage. (Can also be used to grapple)
Leaf shield: when it feels endangered it can use its cloak and add +2 to it's AC when attacked in the same round (1 time per short rest).
Plant camouflage: hide as a plant.
Opportunity attack: when a enemy is within 5ft they can make a attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
I have constantly tried to get a good drawing of some of these little demons but I saw one sitting down to relax. Anyway the Wellefs are an extrordinary monster and apparently any plant they stay on for a minute will die for some reason every test proves it makes plants dehydrate. I have found out that wellefs have tribes and I know 3 of them they are
- Tarstich
- Ischimle
- Simsaq
Each are enemies and will kill eachother if they invade the others territory. Each are highly trained and if 3 are near eachother they seem stronger. -Itrice
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.